In exchange for your interest, you get three single-player tutorial levels, of which more in a moment, and three multiplayer deathmatch arenas that you can contest control over with up to three other people using the DS's one-click-and-it-works wireless networking. Ban foxes!īasically "First Hunt" is an evolution of the demo version of Metroid Prime Hunters that we played at E3, polished and retouched a bit and then generously bundled with the Nintendo DS itself in order to give people something to play around with when they first get hold of the system - and, presumably, to gauge public opinion on how a first-person shooter should work on this sort of system in time for it to influence the rest of the game's development. Metroid prime hunters first hunt manual#If you want to transform into Samus's morph ball form, you just tap a small circular icon next to the map, at which point the shoulder buttons become triggers for bombs, and there are three other circular icons close together on the other side which allow you to switch between the default charge beam, missiles, and something charmingly described in the manual as your "Electro Lob". Played the way it's initially set up, Hunters works fairly well - the action is on the top screen and the touch-screen below the fold is given over to top-down, Doom-style wireframe map, and depending on whether you're right or left-handed, you use the D-pad or diamond of face buttons to control movement and strafing, drag the stylus around the screen to turn and aim, tap the shoulder button to fire at enemies, and double-tap the screen to jump. Oddly Nintendo has kept that control system in place as an option (which, given that most of your prey will know not to use it, puts you at an even greater disadvantage), but the truth is you probably won't find you need to make use of anything other than the default. Firing your gun every time you take the stylus off the screen is not really conducive to keeping a low profile, and immediately puts everybody in the game who dares to look around at a tactical disadvantage. This is an important change, because the system that was in place at E3 earlier this year - drag the stylus across the screen to aim, and tap the screen to shoot - was somewhat at odds with the premise of a multiplayer first-person shooter. Which is why Nintendo has changed the control system for Metroid Prime Hunters so that you fire Samus's gun when you tug on the shoulder button, and not when you tap the screen. Finally, the pen is mightier than the sword.Įxcept, actually, it's not.
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